Sina Coulibaly
Goddess Pandawa

CHARACTER ANIMATION · 2024

Goddess Pandawa

As a huge fan of the Dofus and Wakfu universes by Ankama, I decided to challenge myself with this big project based on the fabulous work of the french artist Maliki.

Wireframe
Texture normal map
BEFORE AFTER

I did all aspects. From Modeling, Texturing, UV Mapping, Rigging, Skinning, and compositing.

During the making of this project, I used many software programs, such as ZBrush for sculpting, Maya for retopology, modeling of the asset and environment, lighting, and Nuke for compositing.

To optimize the time I had allocated for this project, I decided to use the Advanced Skeleton auto-rig system.

The compositing phase using Nuke was arguably my favorite part of this project. This stage allowed me to enhance the visual elements significantly, resulting in a more engaging and polished final piece.

After
Before
BEFORE AFTER

Ultimately, I was able to achieve the overall appearance I envisioned and am satisfied with the outcome!

Thank you for reading, and I hope you enjoyed my 3D work.

Original art by Maliki

Software used

Autodesk Maya ZBrush Arnold for Maya Foundry Nuke Substance Painter Advanced Skeleton
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